Chained Reality

Hyper-Contagious Brain Emissions from a Science Junkie.

Chained Reality immerses you in the world of Science and Philosophy. Taking a look at the world around you and seeking the questions we all want to ask, but may have been afraid to. Are you ready to seek answers you never knew were there?

Quarter Life Thesis

This year has certainly been an interesting one. A lot of things have happened that caused me to re-think what I want from my life. For a long time, I felt like this: 

That's one scary ocean.

That's one scary ocean.

Then that, went to this: 

Supes Mad bro. Like So help me Glob bro.

Supes Mad bro. Like So help me Glob bro.

Now I'm more like this:

What is Finn?

What is Finn?

While there's a lot of good things in my life, there are still a lot of things that I absolutely despise. I've always wanted to travel, and after having an opportunity to do so, I am realizing just how unhappy I am being stuck in the same place. The choices I've made in my life keep me locked down because of debt and previous obligations.

As much as I'd like to leave it all behind and say Math the consequences, I know doing so would put a few others in tough situations themselves. I'm a pretty smart guy(how smart you ask? Smart enough to know that you're probably reading this in Finn's voice, and if you weren't, you are now assuming you've seen Adventure Time before), so understanding the steps I need to take in order to achieve where I want to be isn't much of an issue.

Finding motivation to take these steps and stick with them is the difficult part when your every day tends to leave you feeling downtrodden. Which is why I must broaden my horizons, seek a greater audience of people who wish to truly encourage me in my endeavors. Making people care about you isn't easy, especially when you have to sell yourself as well as your writing. 

No matter what happens, I know that my life is on it's way to looking more like this: 

S'all good dawg. I mean Jake. 

S'all good dawg. I mean Jake. 

While this weighs heavy on my head and heart, at least I can poke fun at it and hopefully make someone else smile in the meantime. At least I know I'm good at that. Although sometimes it just boils down to this:

Thinking too much is what I do.

Thinking too much is what I do.

Podcast: Coffee Shops

Coffee Shops have been a large part of modern culture for quite a while now. The U.S. Constitution was conceived in a coffee shop, and the Declaration of Independence was read publicly in a coffee shop! 

There are many advantages that coffee shops have to the community. Not only is it a place for artists(musicians, painters, writers) to come together and display their works. Business minded folks can meet potential clients and discuss new business ventures. Students find a place to get a stimulant and work on their studies.

If you really think about it, coffee shops have had a major cultural impact on our communities. Even if you don't drink coffee, or even visit a coffee shop ever, chances are good that the coffee shops around you have impacted your life in some way.

Here are some links: 

http://blog.evenues.com/2012/02/07/a-brief-history-of-coffee-houses-as-meeting-places/

http://en.wikipedia.org/wiki/Coffeehouse

Forming a System: http://www.amazon.com/Forming-System-Andrew-Uphoff-ebook/dp/B00K2IQ0EU/ref=sr_1_1?ie=UTF8&qid=1412969707&sr=8-1&keywords=Forming+a+System

Video Game Corner - Destiny Review

Destiny is a game that has been majorly hyped up over the last year, and it's release has stirred up a lot of mixed feelings. Understandably so, when the model Bungie used to create the game was highly ambitious and difficult to pull off. Mixing multiple play styles and genres, from First Person Shooter, Hack and Slash fighter, Role Playing Game, and Massively Multiplayer Online templates they have created a highly unique game.

While this model is not in itself flawed, the execution and capability of hardware makes this a very difficult thing to make a really great game. Gameplay appears solid at first, but unfortunately grows highly repetitive and stale fairly quickly. I am a story driven gamer, and multiplayer for me means co-operative play. Destiny definitely does it's best to deliver co-operative play. It's easy to jump into the game and play with your friends. It rewards you for working together, and punishes you for abandoning each other.

I did not play the multiplayer versus Crucible, because it's just not my kind of game to play versus on. All in all, there are a lot of things to cover on this so I decided to do a podcast covering all of the pros and cons of the game. But, if you don't wish to listen, here's the final verdict:

I give Destiny a 6/10, with plenty of room for improvement with DLC.

Creative Commons License
This work by www.chainedreality.com is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Follow Andrew Uphoff at Freelanced.com